Zircon

Zircon is an easy-to-use multiplatform Tile Engine & Text GUI.

How To Make a Roguelike: #8 Combat and Damage

Having monsters in our world asks for one thing: real combat. Let's work on that a bit!

How To Make a Roguelike: #7 Stationary Monsters

Now that we can interact with the World, the next logical step is to add monsters to it!

How To Make a Roguelike: #6 Entity Interactions

While walking through walls is fun, it is not a good game mechanism. Let's improve on that with Entity Interactions!

How To Make a Roguelike: #5 Exploring the Cave

Now that we have a Player in our game let's learn how to move him around!

How To Make a Roguelike: #4 The Player

Our cave is ready to explore, so let's add a player to it!

How To Make a Roguelike: #3 Generating Random Caves

Now, we generate an actual dungeon, or rather a cave we can explore in our game.

How To Make a Roguelike: #2 Views, Screens, Inputs

We gonna learn how to work with Views and Screens and also how to handle inputs from the user.

How To Make a Roguelike: #1 Project Setup

This article explains how to set up the tutorial project on your computer and get started with it.

How To Make a Roguelike

This article is the start of a tutorial series which will teach you how to write a roguelike game.